toyo's doghouse

Trespasser Dungeon Procedure

Flowchart

Dungeon navigation is measured in dungeon rounds. Within each dungeon round, each Trespasser will take an action to interact with the environment of the dungeon.

The players start each dungeon round by making depletion checks for any active light sources and deciding which navigation method they will choose. Each of these involve the Judge checking for a random encounter; The Judge checks for a random encounter by rolling a d10. If it comes up equal or less than the current alarm value, they have an encounter, and the alarm value resets to 0.

If an encounter is occurring, see the Encounters page (pg 58).

Without an encounter, each member of the party declares their action. Actions might include searching for secret passages, forcing open a door, listening for danger, disarming a trap, casting a spell, dodging a trap, running away, resting, etc. The Judge resolves each character's intended action in order of importance, but they all happen simultaneously. Some actions with their own procedures are listed below: